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UI Phase 2 — Visual Design

Using Mobbin for UI Patterns

March 2, 2026 · 10 min read

What is Mobbin and Why Does It Matter?

When you start designing a new screen — say a login screen or a settings page — what is the first thing you do? If you are like most designers, you open other apps and see what they did. The problem is that this takes a lot of time — you have to download the apps, register, and take a screenshot of every screen.

Mobbin has solved this problem entirely. It is a platform with thousands of screens from the most famous apps in the world — organized, categorized, and easy to search. Instead of spending an hour searching, you can find what you need in two minutes.

Mobbin has more than 300,000 screens from over 1,000 apps and websites, updated continuously. This means you are not looking at old designs — you are seeing the latest versions of apps.

But let us be clear about one important thing: Mobbin is not for copying designs. It is for understanding patterns, learning from best practices, and applying them in your own way on your project.

How Does Mobbin Work?

When you open Mobbin (mobbin.com), you will find a simple interface that lets you search in several ways:

1. Search by keyword
You can type anything into the search: "login", "onboarding", "checkout", "settings", "profile". Mobbin will return all the screens containing that pattern from different apps.

2. Filter by app
Want to see Spotify's designs specifically? Or Netflix? Or Airbnb? You can select the app and browse all its screens.

3. Filter by type
You can select the screen type: Onboarding, Authentication, Navigation, Search, Settings, Profile, and many more.

4. Filter by element
Looking specifically for Bottom Navigation? Or a Search Bar? Or a Modal? You can filter by the element you need.

5. iOS, Android, and Web
Mobbin covers all three platforms. You can see the same app on iOS and Android and compare the differences.

6. Collections
You can create groups and save the screens you like in them. For example, a collection for Checkout patterns, and a collection for Onboarding patterns.

Core UI Patterns You Will Find

Authentication Patterns

One of the most searched screen types. You will find different patterns:

Social Login First: Many apps display Google, Apple, and Facebook buttons first, with email/password below. This is because Social Login reduces friction and increases conversion.

Phone Number First: Apps like Uber and WhatsApp start with phone number. This is easier for the user and does not require remembering a password.

Progressive Registration: Instead of a long form, information is collected in steps. The first step might just be the email, with details gathered gradually.

Onboarding Patterns

The first screens you see when opening a new app:

Carousel/Swipe: The most famous pattern — 3 to 5 screens presenting the main features with images, a title, and a short description.

Interactive Onboarding: Instead of reading, you do. Duolingo for example makes you start a small lesson as part of the onboarding.

Personalization: The app asks you questions to customize the experience for you. Spotify asks about the artists you like, Pinterest asks about your interests.

Search Patterns

Search with Suggestions: When you start typing, suggestions appear. This saves time and reduces errors.

Search with Filters: After searching, filters appear that let you refine results. Airbnb has the best filter experience.

Visual Search: Instead of typing, you take a photo. Pinterest and Google Lens support image-based search.

Tab Bar: The primary navigation at the bottom of the screen in apps. Usually 4 to 5 tabs.

Hamburger Menu: The side menu. Less common nowadays because it hides navigation.

Bottom Sheet: A screen that slides up from the bottom. Apple Maps and Google Maps use it extensively.

A Practical Workflow with Mobbin

Let us do a practical example. Imagine you are designing a food delivery app and want to design the Checkout screen:

Step 1: Broad search
Open Mobbin and search for "checkout" or "order summary". You will find dozens of results from different apps. Browse quickly and save what catches your eye in a collection.

Step 2: Focused analysis
Open the screens you saved and start analyzing them:

  • What information is displayed? (summary, price, delivery time, address)
  • What is the order? Which information comes first and which comes last?
  • What elements are common across most apps?
  • What innovative things did a particular app do?

Step 3: Identify common patterns
You will notice that most delivery apps agree on certain things:

  • Order summary at the top
  • Delivery address
  • Payment method
  • Price summary (subtotal + delivery + taxes = total)
  • A large, clear "Place Order" button at the bottom

Step 4: Apply in the design
Use the common patterns as a foundation and add your project's own touch on top. Do not copy a screen entirely — take the principles and apply them in your style.

Using Mobbin for Comparison and Learning

One of the best uses of Mobbin is comparing different apps solving the same problem:

Example: Comparing the search screen

  • Spotify: simple search with suggestions based on listening history + browse by categories
  • YouTube: search with suggestions + voice search + trending searches
  • Amazon: search with auto-complete + barcode search + image search

When you compare, you understand:

  • What the common patterns are (all have auto-complete)
  • What decisions differed and why (Amazon added barcode search because of the nature of the product)
  • What you can apply to your project

Tips for Getting the Most Out of Mobbin

1. Do not search to copy
The goal is not to copy a screen entirely. The goal is to understand why that app made that decision. When you understand the "why," you can apply the same principle in a way that suits your project.

2. Pay attention to small details
Do not just look at the screen as a whole. Focus on the details:

  • What microcopy is used?
  • What is the spacing between elements?
  • What colors are the CTA buttons?
  • How are error states displayed?

3. Document your discoveries
When you find a nice pattern or a clever idea, document it. Create a document with screenshots and your notes alongside them. This will be a reference for you in the future.

4. Look at apps from different cultures
Mobbin has apps from all over the world. Chinese apps for example (WeChat, Alipay) have patterns completely different from American apps. This diversity broadens your horizons.

5. Follow updates
Mobbin updates apps continuously. When a major app does a redesign, you will find it on Mobbin. Follow updates so you are always up to date.

Complementary Tools to Mobbin

Mobbin is not the only tool. There are other tools that complement it:

Screenlane: Similar to Mobbin but focuses more on flows — meaning not just individual screens, but the complete sequence (for example, all the steps of the purchasing process from start to finish).

Page Flows: Displays complete user flows with videos. You can see the interactions and animations, not just static screens.

Dribbble and Behance: Do not show real apps, but show concepts and creative ideas. Useful for inspiration, but keep in mind that many designs on them are not practical.

Apple Human Interface Guidelines and Material Design: The official references from Apple and Google. You must know them well to design apps that follow platform guidelines.

Building a Personal Pattern Library

One of the best things you can do as a designer is build a personal pattern library. And it starts from Mobbin:

Step 1: Identify core patterns
Start with the patterns you need in every project:

  • Authentication (Login, Signup, Forgot Password)
  • Navigation (Tab Bar, Side Menu, Top Bar)
  • Search (Search Bar, Results, Filters)
  • Forms (Input Fields, Dropdowns, Date Pickers)
  • Feedback (Success, Error, Loading, Empty States)
  • Settings (Profile, Preferences, Notifications)

Step 2: Collect examples for each pattern
From Mobbin, collect 5-10 examples for each pattern. Try to diversify — take examples from different apps and different industries.

Step 3: Analyze and extract principles
For each group, write notes:

  • What do all the examples have in common?
  • What are the differences and why?
  • What best practices keep repeating?

Step 4: Build your own templates
Based on your analysis, build templates in Figma that you can use as a starting point in any new project.

Common Mistakes When Using Mobbin

1. Copying the design entirely
The biggest mistake. Every app has a different context — different audience, different goals, different constraints. What works for Uber does not necessarily work for your app.

2. Being influenced only by the latest design
Not every redesign is better than the one before it. Sometimes an app does a redesign, it fails, and they go back to the old design. Let your standard be effectiveness, not newness.

3. Ignoring context
When you see a nice screen, ask yourself: why is it like this? It might be like that for reasons that are not obvious — like technical constraints, legal requirements, or A/B testing results.

4. Spending too much time searching
Mobbin is a tool for inspiration and reference, not an excuse for procrastination. Set a specific time for searching (for example, 30 minutes) and then start designing.

5. Not documenting
If you saw something nice and moved on, you will forget it. Always document — save to a collection on Mobbin or take a screenshot with notes.

Summary

Mobbin is an essential tool for any UI/UX designer. It saves a lot of time in research and inspiration and lets you learn from the best apps in the world. But more importantly, use it correctly — as a reference and inspiration, not as a source for copying.

Start by opening Mobbin and searching for the type of screen you are currently designing. Look at 10 examples, analyze them, and extract the common principles. Then go back to Figma and design your screen based on what you learned. Over time, your eye will train itself to notice the patterns and small details that make the difference between an ordinary design and an excellent one.

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